Game Over. Play Again?
As technology infiltrates our lives, our love of games has turned into pop culture and gamers are now pop culture icons.
What’s In This Episode:
- The supercharged marketplace
- An innovation mindset
- Emerging technology adoption
- Gaming as a physical community builder
- Future gazing
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Featuring (In Order of Appearance)
Our Love of Games —?and Gaming
Human minds are wired for engagement and competition. We want to learn. We want to win. And, we want to have fun while we’re doing both.
Our genetics are a perfect match for the gaming industry. That’s probably why the marketplace has experienced such hyper-growth.
The video game industry is the most influential form of entertainment in America, says the Entertainment Software Association. As players keep coming—Microsoft reports more than two billion gamers around the world—developers keep coding.
“It’s the combination of artistic, technical and business creativity that keep things moving at a really rapid pace,” explains Lou Fasulo, formerly of Z2 (Trade Nations and MetalStorm) and now co-founder and CEO at gaming startup Starform.
But for game developers enjoying success beyond their wildest dreams, creating the next big game is more challenging.
Fasulo believes companies with a game that becomes a cultural phenomenon are most at risk of “becoming caretakers of great intellectual property (IP)” rather than risk takers.
Nearly 70 percent of Americans play video games on at least one type of device, with more than half of those who game playing on multiple platforms.
— Electronic Entertainment Design and Research
Technology and New Frontiers
From consoles to connectivity, opportunities to enhance play for anyone, anytime, anywhere drive development decisions. Technologies such as mobile devices and the cloud transformed traditional approaches into “modern live operations,” explains Fasulo, “all of that makes the gaming ecosystem just feel more alive.”
Gamers aren’t shy about pushing the bleeding edge of tech innovation. Former Googler and now founder and CEO of Niantic Games, John Hanke, was among the first out with a widely successful augmented reality game. Its title: Pokemon Go.
What started as a field trip application about discovery quickly evolved. Soon after, it went viral with gamers. “We saw people socially really coming together to play the game, forming groups around the world and exercising. People were using the app sort of as a motivation to exercise,” explains Hanke.
He credits accessibility and the game’s friendliness to its tremendous popularity. And he’s proud of the way Pokemon Go brings people together from different walks of life–in person. The game is “a way for people that live in the same city to meet and to get to know one another, ” he says.
The Future of Gaming
Will the next frontier for gaming be less immersive? And as traditional television viewership declines, will gaming win the household living room? Stay tuned. Evolving hardware and software partnerships will provide answers soon enough.
In the meantime, there’s little doubt gaming boosts humans’ shared digital experiences. Friendships are forming, and teams of existing communities are moving—as groups—to explore new games together. ?And that’s all good for humans and great for the gaming industry.
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